﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 家具拆除请求实体
	/// </summary>
	[Serializable]
	public class FurnitureOutputRemoveReq : BaseReq
	{
		///// <summary>
		///// 要移除的家具类型
		///// </summary>
		//public EnumFurnitureType enumFurnitureType;
		/// <summary>
		/// 要拆除的家具Id（产出家具，存储家具）
		/// </summary>
		public string furnitureId;
	}
}
